TossUp Guide

50 Classroom Icebreaker Questions for Students

Fifty age-appropriate prompts for opening a lesson or helping a group get comfortable.

Icebreakers work best when they are short, optional and easy to answer. Give students a chance to pass when a prompt feels too personal.

Before you start

Icebreakers work best when they are short, optional and easy to answer. Give students a chance to pass when a prompt feels too personal. Fifty age-appropriate prompts for opening a lesson or helping a group get comfortable. A useful rule of thumb is to keep instructions short, give everyone a clear turn, and stop or change the activity when the group is no longer enjoying it.

For a random version, prepare the acceptable options in advance and use the TossUp tools to make the selection visible.

A simple approach

Icebreakers work best when they are short, optional and easy to answer. Give students a chance to pass when a prompt feels too personal. Fifty age-appropriate prompts for opening a lesson or helping a group get comfortable. A useful rule of thumb is to keep instructions short, give everyone a clear turn, and stop or change the activity when the group is no longer enjoying it.

For a random version, prepare the acceptable options in advance and use the TossUp tools to make the selection visible.

Keep the activity moving

Icebreakers work best when they are short, optional and easy to answer. Give students a chance to pass when a prompt feels too personal. Fifty age-appropriate prompts for opening a lesson or helping a group get comfortable. A useful rule of thumb is to keep instructions short, give everyone a clear turn, and stop or change the activity when the group is no longer enjoying it.

For a random version, prepare the acceptable options in advance and use the TossUp tools to make the selection visible.

Make it work for your group

Icebreakers work best when they are short, optional and easy to answer. Give students a chance to pass when a prompt feels too personal. Fifty age-appropriate prompts for opening a lesson or helping a group get comfortable. A useful rule of thumb is to keep instructions short, give everyone a clear turn, and stop or change the activity when the group is no longer enjoying it.

For a random version, prepare the acceptable options in advance and use the TossUp tools to make the selection visible.

Try it with TossUp: Turn your shortlist into a visible random choice using the Decision Wheel or Name Picker.

Frequently asked questions

Can I use this with a large group?

Yes. Keep the rules short, use a shared screen when possible and make sure everyone understands how turns are assigned.

Can I adapt the ideas?

Yes. Treat the guide as a starting point and adapt prompts to the age, setting and comfort level of your group.